Tomb Raider Legacy of Atlantis Secret Locations & Easter Eggs: The Complete Hidden Content Guide

2026-06-10·Secrets & Collectibles

The original Tomb Raider was packed with secrets. Hidden rooms tucked behind movable blocks, underwater passages nobody found on their first playthrough, entire areas that you could walk right past and never know existed. The remake preserves this philosophy and honestly takes it further.

I'm going to run through what we know from the original's secret locations, what the developers have hinted at, and what to watch for when you're exploring. Some of this is confirmed by trailers and interviews. Some of it is informed speculation based on the 1996 game's layout. I'll be clear about which is which.

Waterfall Secrets (Confirmed)

The waterfall secret is the first thing every Tomb Raider player learns. Behind waterfalls, there's always something. The remake apparently takes this to an almost absurd level. From early previews, nearly every major waterfall in the game has something behind it. Health items, ammo caches, sometimes entire hidden rooms.

The Lost Valley waterfall has the shotgun. The Vilcabamba waterfall has a relic. There's a waterfall in the Greece cistern level that hides a shortcut bypassing an entire puzzle sequence. And apparently the Atlantis section has a lava-fall containing a hidden weapon, which is either a joke or the most metal secret in the game.

The Peru Secrets

The original Caves level had a notoriously well-hidden area accessed by sliding down a specific slope and grabbing a ledge at the exact right moment. If you missed the grab, you fell to your death. If you made it, you got a huge stash of ammo and health items right before the Qualopec tomb.

The remake version of this secret is apparently still there, based on preview footage showing the same slope with a slightly more visible ledge. The timing is more forgiving now too. Less "frame perfect" and more "pay attention."

There's also a hidden room in Qualopec's tomb. The original had you pushing a block to reveal a passage with a medipack and Uzi ammo. The remake's version is bigger, containing a relic, a weapon upgrade, and some of the best environmental storytelling in the game. Crystal Dynamics has mentioned that these hidden tombs contain lore entries about the Atlantean civilization, and one of the previews mentioned a hieroglyphic wall in this specific room that hints at Natla's true nature before the game reveals it.

Greece: The Underwater Passages

The Greece levels have extensive underwater sections, especially the Cistern and the Colosseum. In the original, there was an underwater passage in the Colosseum that led to a secret room with magnum ammo. The remake keeps that room and adds two more underwater secrets in the same area.

One of them requires you to pull an underwater lever that drains a flooded chamber, revealing a previously submerged room. This is apparently missable if you drain the chamber the "intended" way, which floods the secret room instead. Classic Tomb Raider.

The St. Francis' Folly tower was reimagined as interconnected puzzle rooms in the remake. Each of the four god rooms (Thor, Damocles, Atlas, Neptune) now has a secondary challenge that unlocks a hidden fifth room. Solve all four god rooms perfectly and you access a secret chamber at the top of the tower. The previews are vague about what's in there, but given the effort required, it's gonna be worth it.

Egypt: The Hardest Secrets

Of course Egypt has the most punishing secrets. The original's Sanctuary of the Scion had a secret that required you to make a blind jump off a specific ledge into what looked like certain death. If you aimed it right, you landed on a hidden platform with the Uzis.

The remake doesn't make you do the blind jump, but it replaces it with something arguably worse: a timed platforming sequence that sends you through a gauntlet of traps to reach a hidden armory. The armory contains a unique weapon variant, not just ammo for something you already have. Worth the effort but prepare to die a few times learning the route.

There are also hieroglyphic puzzles scattered through Egypt that only unlock if you've found the corresponding relics in Peru and Greece. This is new to the remake. It means the secrets across regions are connected, which is a nice touch. If you've been thorough, Egypt rewards you. If you've been speedrunning, you'll find locked doors you can't open.

Atlantis: The Cryptic Stuff

The final section has the weirdest secrets. The original Atlantis had a secret room filled with floating platforms above lava, and completing it gave you a ridiculous amount of ammo before the Natla fight. The remake version is similar but reportedly much harder, with moving platforms and fireball traps.

There's also apparently a secret cutscene if you find every relic in the game before entering the final boss arena. Nobody has confirmed exactly what this cutscene shows, but the devs have said completionists will be rewarded with context about the unified timeline that ties into future games. So, yeah, good luck finding all of them.

Easter Eggs & Developer References

The original game had an infamous handstand bug where Lara would get stuck on ledges. The remake acknowledges this with a secret achievement for making Lara hang from a specific ledge for ten seconds. It's called "Classic Form" and it's exactly the kind of self-aware humor I appreciate from a studio remaking a 30-year-old game.

There's also a Croft Manor reference somewhere in Greece. The original game didn't have Croft Manor as a playable level (that came with Tomb Raider 2), but the remake apparently has Lara's journal entries that mention the manor and her father. Nice nod for long-time fans.

The Scion artifact pieces themselves apparently glow faintly when you're near another one. It's subtle, easy to miss, but watching the glow intensify as you get closer is apparently how some of the most hidden pieces are meant to be found. The remake leans into environmental audio cues too, certain chambers have unique ambient sounds when a secret is nearby. Wear headphones.

What's Still a Mystery

There are at least three achievement slots in the game's trophy list that nobody has been able to identify yet. The trophy names are encrypted or placeholders in the preview builds. The working theory in the community is that at least one of them involves a secret so obscure it hasn't been discovered in any public demo or preview session.

Knowing Crystal Dynamics and how much love they're putting into this remake, I wouldn't be surprised if there's something genuinely obscure hidden in the game. The kind of thing that takes the community weeks to find. That's been the Tomb Raider tradition since 1996 and it doesn't look like it's stopping now.