Tomb Raider Legacy of Atlantis Walkthrough: Full Journey Through Peru, Greece, Egypt & Atlantis
The 1996 Tomb Raider moved through four distinct regions: Peru, Greece, Egypt, and finally Atlantis itself. This UE5 remake keeps that structure but expands each area significantly, with Crystal Dynamics and Flying Wild Hog rebuilding every level from the ground up in Unreal Engine 5. Here's what we know about each region from trailers, developer interviews, and what the original established.
Peru: Where It All Starts
You begin in the mountains of Peru, and straight away the original Caves level makes its glorious return. If you've played any version of Tomb Raider 1, this opening is burned into your memory: wolf howls echoing through stone corridors, the crunch of snow under Lara's boots, that first jump across a gap that made 90s gamers collectively hold their breath. The remake captures exactly that feeling.
The remake's Peru is much larger than the original. What was once a linear cave system now branches into multiple paths. The wolf encounters return with modern AI, they flank and coordinate instead of just running straight at you. The combat tutorial is baked into the exploration naturally.
Key things you'll do in Peru: get your dual pistols, learn basic platforming, find your first Scion artifact fragment. The original hid a secret area behind a waterfall in the Lost Valley. The remake keeps this tradition. Waterfall secrets are basically Tomb Raider law at this point and the devs clearly agree.
The Lost Valley itself has the T-Rex and honestly, in 1996 this was mind-blowing. A full dinosaur in a 3D game. The remake's T-Rex is terrifying. UE5 rendering makes the scale hit completely differently. You can't just stand there shooting. Use the arena layout, climb to higher ground, use the environment. The dual pistols work but you'll absolutely want to find the shotgun hidden behind the aforementioned waterfall first.
After Peru you'll have your first Scion piece, a solid handle on movement, and a healthy respect for what this game is willing to throw at you.
Greece: Puzzles Get Serious
After Peru you head to Greece, specifically St. Francis' Folly and the Colosseum. The puzzle difficulty ramps up significantly here. If Peru was the combat tutorial, Greece is the puzzle proving ground.
St. Francis' Folly in the original was a vertical tower with four challenge rooms themed around Greek gods: Thor (lightning hazards), Damocles (falling swords), Atlas (rolling boulder), and Neptune (flooded chamber). Each room was self-contained. The remake's version is radically different. These rooms now interconnect. Solving part of Thor's room might open a path in Neptune's chamber. Draining Neptune's water might reveal a passage in Damocles' area.
Crystal Dynamics has said the Folly is one of the levels they're most proud of in the remake. You can see why from the footage. The lighting alone, UE5's global illumination making ancient Greek architecture glow, is worth the price of admission. The puzzles themselves are genuinely clever without being obtuse. You feel smart when you solve them.
The Colosseum brings combat mixed with platforming. Lions, gorillas, and crocodiles in the original. The remake adds more variety and the animals have new attack patterns. The arena is bigger, with multiple levels of ruins you can climb for tactical advantage. Fighting from the high ground while animals circle below feels properly cinematic.
Greece also introduces Pierre Dupont, Natla's mercenary. He shows up multiple times, each encounter harder than the last. He's not a monster, just a human with guns and good positioning. Those fights feel different from everything else the game throws at you.
Egypt: The Difficulty Spike
The original Egypt levels were legitimately hard. Frustrating in parts. The Obelisk of Khamoon, the Sanctuary of the Scion, these levels had platforming sections with one-hit-kill falls everywhere and limited save points.
The good news: modernized controls make the platforming feel fair rather than cruel. The bad news: the traps in Egypt are even more elaborate now. The interconnected design means a dart trap might flush you into a spike pit two rooms away if you're not paying attention to the whole level layout.
Egypt introduces the Atlantean mutant enemies. In 1996 those skinless, twitching creatures were genuinely disturbing for a game of that era. They're back in the remake and honestly they look way worse (in a good way). More detailed, more unsettling, way more dangerous. They coordinate attacks. They use ranged spit that creates hazardous ground. Fighting them requires completely different tactics than the animals you've been dealing with.
The Scion pieces you've been collecting start to reveal their purpose here. The Egypt section is where the Natla rivalry reaches its boiling point. Pierre's final encounter is in Egypt too, and it's arguably the best human vs human fight in the game.
Pro tip: the Egypt sections are where you'll most appreciate the medipacks you've been saving. Don't hoard everything for Atlantis. Egypt demands resources.
Atlantis: The Endgame
The final section takes you to a Mediterranean island and then down into the ruins of Atlantis itself. The original's Atlantis was surreal. Pulsating organic walls, lava everywhere, an alien feeling environment that contrasted sharply with the historical tombs you'd been exploring for hours.
The remake pushes this otherworldly aesthetic even further. UE5's dynamic lighting turns lava flows into real gameplay hazards with heat distortion effects. The Atlantean architecture is more elaborate. The puzzle complexity peaks here. And the combat gauntlets leading up to Natla are the hardest in the game.
The Natla boss fight is multi-phase now. Human form, then winged Atlantean form, then a desperate final phase as the arena crumbles around you. The original Natla fight was forgettable. This one is designed to be the capstone of the entire experience, testing everything you've learned about movement, combat, and environmental awareness.
How Long Is This Game?
The original took about 15 hours for a first playthrough. The remake, with expanded levels and more content, is probably closer to 25 to 30 hours for the main path. Completionists hunting every relic and solving every optional puzzle will push 40 to 50 hours easily. There's apparently a New Game Plus mode that carries over your weapon upgrades and adds harder enemy variants, so replay value is solid.
The pacing is smart about it too. Peru teaches. Greece tests. Egypt punishes. Atlantis culminates. No region overstays its welcome. The game knows when to move you forward.